Looking for adventure? To fight against the supernatural? Look no further than the action-packed Strange Brigade. Strange Brigade challenges players to survive mystical foes, set in 1930’s Egypt. Loaded with traps, monsters, puzzles and surprises, Strange Brigade does not disappoint.
Here’s how AMD Radeon™ Software helps you survive Egypt in the 1930’s:
- Up to 6% faster performance in Strange Brigade using Radeon™ Software Adrenalin Edition 18.8.2 on the Radeon™ RX Vega 56 (8GB) graphics card with Async Compute Enabled than with Async Compute Disabled at 3840×2160 (4K).1
- Up to 1.9x faster performance in Strange Brigade using Vulkan with Radeon™ Software Adrenalin Edition 18.8.2 on two Radeon™ RX Vega 56 (8GB) graphics card with mGPU enabled than with mGPU disabled at 3840×2160 (4K).2
Driving incredible performance, AMD collaborated with Rebellion to drive next gen API support with Vulkan® and DirectX® 123.
The Vulkan™ API substantially reduces “API overhead”, the background work a CPU does to interpret what a game asks of the hardware. Enabling meaningful features, performance, and image quality, Vulkan® exposes GPU hardware features that wouldn’t ordinarily be accessible through OpenGL.
DirectX® 12 highlights several features supported in Strange Brigade, enhancing the experience from DirectX® 11. Asynchronous Compute Engines in AMD’s GCN, Polaris, and Vega architectures enable unique commands to be submitted simultaneously, better utilizing the API. The result is improved GPU efficiency, performance, reduced latency, and consistent frame rates.
On Day-0, AMD Radeon™ Graphics offers multi-GPU scaling in DirectX® 12 and Vulkan®. Strange Brigade is the first game in which Vulkan® supports multi-GPU capabilities.